Drop shadow adobe flash
Filters with lower values are rendered more quickly. For most applications, a quality value of low, medium, or high is sufficient. Although you can use additional numeric values up to 15 to achieve different effects, higher values are rendered more slowly. Instead of increasing the value of quality , you can often get a similar effect, and with faster rendering, by simply increasing the values of the blurX and blurY properties. The strength of the imprint or spread.
The higher the value, the more color is imprinted and the stronger the contrast between the shadow and the background. Valid values are from 0 to The default is 1. Filters: Retrieving Data from Server Retrieving Data from Server Classes x. Package flash. The shadow algorithm is based on the same box filter that the blur filter uses.
You have several options for the style of the drop shadow, including inner or outer shadow and knockout mode. You can apply the filter to any display object that is, objects that inherit from the DisplayObject class , such as MovieClip, SimpleButton, TextField, and Video objects, as well as to BitmapData objects. The use of filters depends on the object to which you apply the filter: To apply filters to display objects use the filters property inherited from DisplayObject.
Setting the filters property of an object does not modify the object, and you can remove the filter by clearing the filters property. To apply filters to BitmapData objects, use the BitmapData. Calling applyFilter on a BitmapData object takes the source BitmapData object and the filter object and generates a filtered image as a result.
Public Properties. Hide Inherited Public Properties. Show Inherited Public Properties. A reference to the class object or constructor function for a given object instance. Public Methods. Hide Inherited Public Methods. Show Inherited Public Methods. Creates a new DropShadowFilter instance with the specified parameters. Indicates whether an object has a specified property defined.
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter. Indicates whether the specified property exists and is enumerable.
Sets the availability of a dynamic property for loop operations. Returns the string representation of this object, formatted according to locale-specific conventions. Property Detail.
Implementation public function get alpha : Number public function set alpha value: Number : void. Implementation public function get angle : Number public function set angle value: Number : void. Implementation public function get blurX : Number public function set blurX value: Number : void. Implementation public function get blurY : Number public function set blurY value: Number : void. Implementation public function get color : uint public function set color value: uint : void.
Implementation public function get distance : Number public function set distance value: Number : void. Implementation public function get hideObject : Boolean public function set hideObject value: Boolean : void. Implementation public function get inner : Boolean public function set inner value: Boolean : void. Implementation public function get knockout : Boolean public function set knockout value: Boolean : void.
Implementation public function get quality : int public function set quality value: int : void Related API Elements flash. Implementation public function get strength : Number public function set strength value: Number : void.
HIGH For more information about these values, see the quality property description. A value of true specifies an inner shadow. A value of false specifies an outer shadow a shadow around the outer edges of the object. Collectives on Stack Overflow. Learn more. Programmatically draw a drop shadow Ask Question. Asked 10 years, 6 months ago. Active 2 years, 11 months ago. Viewed times. This probably goes for all programming languages. I do, however, have bitmap data available, with color and alpha values.
Add a comment. Active Oldest Votes. Usually, dropshadows are done like so: copy your bitmap's alpha channel blur the copied alpha channel a gaussian blur should be fine move the copied alpha channel down and to the right use the copied alpha channel to darken the background that is, multiply the background's RGB values by the inverse value from the alpha channel; this is the same as combining the alpha channel with an all-black bitmap and alpha-blending that over the background draw the original bitmap also using alpha-blending.
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