Pimp my halo game




















Eventually, you'll earn enough cash to meet the budget for your next customer. You then drive to the customer and a cutscene pops up that is similar to the sort of sequence you'd see on the TV show: a squealing year-old girl with a horrid car and a heart of gold. Xzibit makes fun of the car for a while, and you're treated to some truly atrocious voice acting from the kids. Finally, you get the keys, and the pimping can begin.

Of course, the pimping isn't all it's cracked up to be because the catch is that there's a rival pimper of rides out there competing with you on every job. When you get a car to work on, your rival gets the same car. So you and the other driver drive around the city under a time limit, trying to get to as many part suppliers as possible. The car with the highest rating at the end wins.

It sounds neat and all, but there's almost nothing to it. When you get to a part supplier, you get to choose from several different types of parts, some of which are very expensive and some of which are not. The trouble is that there's no reason not to pick the most expensive parts every single time. The most expensive parts translate into bigger boosts to your meter, and you're never hurting for cash.

Sometimes you can choose from multiple types of parts that cost the same, especially when it comes to the crazy custom parts the show is known for a trunk-mounted anvil for an aspiring metal worker or an in-bed tattoo parlor for the pickup truck of an apprentice tattoo artist , but you never get to use or experience those parts. You can drive around the cars you pimp, but you don't do anything with them except travel from place to place or engage in the occasional bout of ghost riding.

There's no reason to put much thought into the ride-pimping aspect of the game, beyond picking the most expensive part and deciding which part shop you can get to most quickly. You repeat the same series of actions through 16 different customers, and eventually the game ends. There's no multiplayer component, nor is there any reason to want to go back and play any piece of the game again once you're done--not even for the remainder of the Xbox version's 30 achievements you'll get a pretty good chunk of them on a single play-through anyway.

The minigames are bereft of entertainment, and driving around the city is more of a hassle than anything else.

Cars oversteer constantly, specifically into immovable objects most times. In fact, the driving is the only part of the game that's even remotely challenging. Too often you'll be seconds away from getting to that last part shop, only to hit some weird piece of the scenery you could hardly see was there.

It doesn't help that the entrances to most shops are barely visible, and the pointer arrow that's supposed to tell you which way to go is borderline broken. The pointer arrow exists on a flat plane, and it's nearly impossible to see which way it's pointing in most cases. Making Pimp My Ride any form of a driving game seems like kind of a weird idea, and when you factor in how bad the driving mechanics are, that decision seems even more ill-advised. To all you ghost riders out there, go back to trying to break your neck and your car in real life.

This game ain't for you. Pimp My Ride does at least do a halfway decent job with its presentation, if nothing else. Pimp City is a reasonably nice-looking city, and the frame rate holds up as you drive around it at ridiculous speeds. However, the car physics often leave something to be desired because you get hung up on smallish set pieces far too often.

There isn't even any damage modeling in the game, despite the total lack of real licensed vehicles. But then, the cars themselves are designed to be the star of the show, and when you finish up the pimp work, some of the cars do look pretty cool. Again though, the trouble is that beyond the paint job, you never get to see most of the luxuries you've included on the car outside of the one cutscene where Xzibit shows it off to the customer. Speaking of X, he does a good job with the less-than-stellar dialogue that has been written for him.

This is less true of other voice actors, but at least X has a bit of fun with what is obviously a pretty silly concept. You can almost hear him snicker as he explains the rules of Pimp City.

There's also a decent roster of songs on the soundtrack, many of which are from Xzibit's new album. The soundtrack could have used a bit more variety, but what's there is mostly quality stuff. Believe it or not, the notion of a Pimp My Ride game isn't an altogether horrible one.

If it were purely some kind of car-customization-business sim or even a better collection of minigames, it could have enjoyably translated the show into something playable.

But what's here doesn't work in the slightest. Its repetitive nature turns from merely repetitive into completely mind-numbing after just a few rounds of customers, and the way the game makes ghost riding the whip into a completely uninteresting experience borders on offensive. It might nail a few of the presentational elements of the show, but this is a lousy game , and regardless of your affinity for the show, you shouldn't bother with it.

Pimp My Ride comes to the Wii offering the opportunity to soup up all sorts of busted cars while Xzibit cracks wise.

Sort By: Date Score. A great game for Halo fans! I love halo and I think that this is a great game for anyone who does. Good job keep em comming! Why is this version better than the one made in 05 It's great but makes no sense. Views , Faves: 91 Votes Score 3. Cartoon Quiz by PODmedia. Tutorial Time by PODmedia. Artbytal No work for week lead to to much art. RefurbishedCrockett Boogie man. Furamona my art is shit. Wall Art by. Extra, Extra! All rights reserved.



0コメント

  • 1000 / 1000