Autodesk maya 2012 menu
The installation screen that specifies a destination folder. Exit Maya. Delete fbxmaya. Locate the fbxmaya. Message 6 of Message 7 of Message 8 of Message 9 of Message 10 of Message 11 of Post Reply. Can't find what you're looking for? Autodesk 3ds Max Essentials. Autodesk 3ds Max The third and fourth group of buttons are used to control how you can select objects and components of objects.
You will learn more about selection of objects in later lessons. The fifth group of icons are used to control the Snap Mode for objects and components. You will begin to use these tools in a later lesson in this chapter. The last section comprise three buttons that are used to show or hide editors, including the Attribute Editor , Channel Box , Layer Editor , and Tool Settings. The default display shows the Channel Box and the Layer Editor.
When you create an object, like the cube for example, information about that object displays in these editors. You will learn how to use these editors later in this chapter. For better organization on the Status Line , all of the icon buttons are broken into groups that you can expand and collapse, as shown.
The Shelf is located directly below the Status line. The Maya Shelf is useful for storing tools and items that you use frequently or have customized for your own use. You can keep the tools and items you use most frequently in a location that provides handy access. Maya has some of the Shelf items pre-configured for your use. To create an object using a tool from the Shelf. Maya creates a sphere primitive object and places it at the center of the Maya workspace in the same position as the cube.
You can determine if this is the correct tool prior to choosing it by first placing your mouse cursor over the icon, the name or description of it appears in a popup window directly over it. In your scene view the wireframe outline of the cube you created earlier in the lesson has changed color to navy blue, and the sphere is displayed in a bright green color. The sphere is now the selected object and the cube is no longer selected. In Maya, when the object displays like this, we refer to it as being selected or active.
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