Chess game variant sets




















It can be very difficult selecting the right chess pieces and chess set. We have a selection of traditional Staunton chess sets complete with chess pieces and chess board to help make choosing easier. Folding Chess Sets with Storage Magnetic and Small Portable Chess Sets Tournament Chess Sets Perfect for children and adults, our folding chess sets are traditional designs that are self-contained with compartmentalized storage for the chess pieces and come in sizes ranging from small and portable to tournament size.

On the go? We have a wide variety of magnetic and portable chess sets and pieces perfect for the chess player who wants to continue to hone his or her game while on the move.

Ideal for commuters or travel on trains, planes, or buses. For both casual and professional players, our tournament combination chess game sets are extremely affordable and include options for everything you need to get started: plastic chess pieces, chess bags, vinyl chess boards, and chess clocks. Marble Chess Sets Unique Chess Sets Instructional and Teaching Chess Sets Our marble chess sets use a variety of colors from the traditional to the exotic, creating a bold statement that can complement any home.

These handcrafted chess pieces ensure that no two will ever be exactly the same, and they come in a variety of styles. We've travelled the world to find some of the most unusual and exotic chess sets around. When we can't find a proper category for them on our chess store website, we put them here. A Fog of War game. White can only see the squares their pieces can legally move to.

Giveaway Giveaway chess also known as Antichess is a variant that turns chess upside down. Atomic Atomic chess is the right variant for those who like action and explosions.

The king can't capture other pieces or it would explode itself in Atomic Chess. Automate In Automate , players have 35 points to "buy" pieces and place them on the board. You can create your army based on the points you have and watch the engine play the game out.

Horde In Horde , Black starts with the regular chess pieces while White starts with a horde of 36 pawns. White starts with a horde of pawns and Black with the normal pieces. Chess Another popular variant played all over the world is Chess , also known as Fischer Random. One of the semi-random starting positions in Chess Photo: Lennart Ootes, CC. In 3-Check Chess you win by checking your opponent's king three times. Note the check counter next to the board on the left. Want tips to improve on 3-Check Chess?

Watch the video below and get ready to win more games. King Of The Hill Have you heard how dominating the center of the board is crucial? In King of the Hill, a player win by reaching one of the four central squares with their king. Crazyhouse Crazyhouse is another variant similar to Bughouse.

A game of Crazyhouse. Play chess variants on Chess. Conclusion You now know what a chess variant is and the basic rules for the most popular of them. And since you're cutting up chess boards, the end result looks more like regular chess boards than cardstock would.

Depending upon your needs, I recommend getting from two to four beige and olive chessboards and an additional one with dark squares that are a different color than olive. I got one with beige and dark blue squares. This is used for games in which some squares should be in a third color.

You can get these boards from The House of Staunton through this affiliate link. And if you buy four or more, you will get a discount. A 9x9 board can be made by adding four 1x4 strips on two sides of an 8x8 board, with a single space added in the corner.

A 10x10 board can be made from the four 4x4 segments, four 2x4 segments, and one 2x2 segment. An 11x11 board can be made by adding four 1x4 strips and two 1x2 strips to two sides of a 10x10 board, with a single space added to the corner. An Omega Chess board can be made from adding a single space to each corner of a 10x10 board. A 12x12 board can be made by placing all ten 1x4 segments and two 1x2 segements around a 10x10 board. Place three 1x4 segments on the left and right sides, and two 1x4 segments plus a 1x2 segment on the near and far sides.

A 13x13 board can be made by placing 1x4 segments along two sides of a 12x12 board with one single square in the corner. A 14x14 board can be made by placing three 2x4 segments on one side, then the remaining 2x4 and the two 4x2 segments on the other side with some 1x2 segments for spacing, since 2x4 and 4x2 segments don't align.

A 15x15 board can be made by placing the additional segments from 13x13 and 14x14 around a 12x12 board and adding a couple more 1x2 segments to fill things in. A 4D board can be made out of 16 separate 4x4 areas. In this diagram, the 4x4 areas alternate between two checker patterns, so that every orthogonally adjacent neighbor of a space is a different color.

Because a variety of games can make good use of boards with three colors, I recommend getting an additional mousepad-style board with a different color for the dark squares. I recommend cutting it up like so:. The main use for this extra material is to mix with the main green and buff material to make three-color boards or to distinguish some areas of your board. With regard to initial placement of the overt and covert marked pieces, in one embodiment of the game method, when placing game pieces on the game board the default rule may require that the covert game pieces must be placed on a dark color squares and the overt pieces must be placed on light color squares at the start of the game as illustrated, for example, in FIG.

Alternative embodiments of the game play method may require the covert game pieces to be placed on light color squares and overt pieces placed on dark color squares at the start of the game. The preferred order of initial game piece placement along the receptive rows i. In preferred embodiments of a method of playing the game, each player, in turn, moves one of their playing pieces from one square on the game board to another according to respective restrictions on the movement capabilities of each game piece.

In certain preferred embodiments of the game method, each player may begin by rolling the 4-sided die or activating an equivalent device , and the player rolling the highest or lowest number moves first. Game play may then continue from that point to the next player in a clockwise or counterclockwise fashion. During a respective turn and when otherwise allowed , any player may move one of their playing pieces to a square occupied by an opponent's piece and subsequently thereto, removing the respective opponent's piece as an indication that the opponent's piece has been captured.

In embodiments, when any game piece, Institutional or Citizen, is located on a universal square , it can be attacked by any game piece that can move to that square in accordance to the respective movement rules of the that piece. Importantly, the squares residing along the universal rows e. By way of example in reference to FIG. The forward direction is the direction toward the panel zone disposed oppositely of the first panel zone The backward direction is back toward the first panel zone The left and right lateral directions and , respectively otherwise referred to herein as horizontal directions are generally perpendicular to the respective forward direction.

Diagonal movement may occur in a direction generally 45 degrees from respective forward or backward directions. It should be understood that each of the other three panel zones has its own movement compass not shown which is oriented to the respective panel zone in a manner identical to the relationship between the first panel zone and first movement compass i. After their first two moves, respective citizen pieces can move one square forward, horizontal left or horizontal right. In preferred embodiments, a citizen piece can never move in a manner that would be considered back towards its original starting panel i.

In certain preferred embodiments, citizen pieces can only attack diagonally, and the diagonally attack cannot violate the backwards rule. Although citizens still capture in the same fashion on the diagonals using this methodology, citizens can attack other game pieces at any diagonal that does not violate the backwards rule for citizens. In preferred embodiments, when a player's citizen advances to an opponent's panel board and the row that is located farthest from the inner board Institutional Row it can be promoted.

If the citizen piece is on an overt square, the citizen will be promoted to an overt institutional piece. If the citizen piece is on a covert square, the citizen will be promoted to a covert institutional piece. If the citizen piece is on a universal square, the citizen can be promoted to an overt or covert institutional piece.

All citizens' pieces except for the Ambassador can only promote to an institutional piece of the same status i. Only the Ambassador piece can be promoted to any institutional piece.

In preferred embodiments, similarly to a rook in traditional chess, the Corporate piece can move vertically or horizontally one or many squares per turn. Similarly to a knight in traditional chess, the Military piece may move three squares straight forward or backward and one left or right, or one square left or right then three squares straight per turn. The Military piece is typically the only piece that jumps through its move and can only attack another piece at the end of its move.

Similarly to the bishop in chess, the Media piece can move diagonally one or many squares per turn and can only move on squares that are the same in color as the one during set up. Diagonal passage through universal squares requires the Media piece to remain on its original colored square.

Similarly to the queen in traditional chess, the Ideology piece can move in any one direction one square or many squares per turn. When diagonally passing through universal squares the Ideology piece must end it move on same colored square it started its move. Similarly to the king in traditional chess, the Government piece can move in any direction one square per turn.

In embodiment of the game method in accordance with the present invention, the objective of the game is for a player to destroy, capture or neutralize the Government piece of all other opponents while preventing their own Government piece from being destroyed, captured, or neutralized. The winner of the game is the last player remaining on the board after all other opponents' Capitals have been destroyed, captured or neutralized during the course of play.

A player is out of the game if their Government piece is destroyed, captured or neutralized. A Government piece is considered destroyed when that piece is taken by an opposing player's Overt Institution piece or Overt Citizen piece.



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