How to play ecco the dolphin game
It is called the Asterite - we think it is the oldest lifeform in the sea. We feel great energy of thought from the Asterite but it will not sing to us If you can communicate with it perhaps it could help you The asterite is located in the deep water zone. Well that was all very interesting. I guess our new goal is to find this Asterite then?
Swim down to the bottom and start swimming right so that you don't miss the Key glyph near here. I've oven run out of oxygen searching for it, so it's best to swim straight for it if you know where it is. Go to the area with the jellyfish and remove the barrier. Explore until you find more jellyfish and again, you'll need to swim against the current to reach the sweet, sweet air above it.
Go to the far right of the stage and exit at the bottom right. I bet Ecco is glad to be out of the cold! This level can be a little confusing.
Near the beginning there will be a rock next to a current, so push it and follow it down before heading right. Search the top right of the area to find a key glyph to absorb and head back out. You now need to travel to the far right of the stage jumping over land as you go.
Travel to the bottom-right, and you should see an octopus blocking your path. Just be aware of the spikes as you swim slowly past. Continue to the top-right and remove the barrier in your way. You'll be in a network of caverns and I usually use Ecco's sonar ability a lot here to help me find my way.
If you prefer to explore, that's fine too. Just make a note of where the food and air spots are. It also helps to clear the place out a bit. First you need a key glyph, so travel all the way down and then all the way left to find an open area of water. The glyph is to the top right of this area. The exit and barrier glyph that blocks it is back in the network of tunnels, so explore them until you find it.
If you are using sonar, you will see a blue crystal with an arrow above it. The arrow represents the exit to the stage. Take your time, and clear enemies as necessary, and this stage should pose no real risk to you. Ancient breathless passages run so deep that no songs of this place have ever been sung. Despite the worrying intro to this stage, I find this to be a lot more straightforward than the last. This is also a very important area if you remember what the Big Blue told us. Near the beginning of the stage you will find a current.
You don't actually need a rock for this one as Ecco is strong enough to swim against it. It's a little more challenging though because of all the spikes and Jellyfish. Swim right to the bottom, and enter to the left. You'll find yourself in another series of tunnels filled with Jellyfish and crabs. Take your time exploring these caverns, and defeating enemies as needed. At this point in the game, exploration should be second nature to you, but if your having trouble finding your way, use Eccos echolocation to get your bearings.
Again there's plenty of food and air about, so take your time and restore as necessary. But, wait Using your sonar, you might be surprised. It can speak! Now it is clear. I can help you by giving you powers and knowledge but You must help me regain my full strength.
You must travel into the past. To the west is a sunken city called Atlatis. Its people built a machine and used it to travel in time Use the machine to travel to the distant past before your kind existed. You will go back 55 million years! There you will find my missing globe You must return it to me What a very strange interaction.
It remembers Ecco? And we have to travel back 55 million years!? For what purpose? I'm sure this will make a lot more sense as we continue through the game.
After you're done scratching your head, exit left. So now we get a fresh bit of scenery. The marble sea, along with the upcoming levels are some of the prettiest areas in Ecco. The challenge is still there of course, but some of these stages are quite interesting in my opinion. Towards the left, there should be a square block next to a current.
It should be pretty obvious what to do here. The only difference is that on the lower floor there are some chains blocking your path. This can be a little tricky, but what you have to do is use the block to work against the current and break the chains with Ecco's dash on the way down behind it. Don't worry if it takes a couple of attempts, the surface is just above you, so get air as required.
You'll notice a statue just below; try using your sonar on it and see what happens. To the right is a block which can be pushed along the path to destroy the chain. Continue on to find a key glyph.
The yellow Stone Eaters in this room are a bit of a red herring, so ignore them and go back the way you came. At the very bottom of the area is an access glyph which you will need to hit with your sonar, to be able to progress.
After hitting it, take the path just above and remove the barrier glyph blocking your way to reach the end of the stage. This area is important as it will allow us to learn more about what happened to Eccos pod! If you go to the left of the stage and explore around, you should find a series of glyphs lined up in a row.
These glyphs hold some very interesting messages! They read:. It's all getting rather Sci-fi, isn't it? So the Vortex are responsible for Eccos pod disappearing and we need to figure out how to save our friends! Is that even possible at this point? If only we had more time Maybe a solution exists, if we can help out the Asterite like it asked! Let's not lose hope yet, friends! Exploring the bottom-left of the stage, you should see some stone pits with a statue and stone to the left.
If I were you, I'd clear out the enemies from these pits first, but it's not really necessary as the statue will give you invincibility if you hit it with your sonar you can even hit it through walls! The aim here is to push the block into each of the three pits and then guide it onto the top of the next platform. Don't return for oxygen during this, just hit the statue and you will be restored when invincibility runs out. The trick is to get the block to the right of the pit and then scoop it up with Eccos nose.
You'll notice that it'll usually drop back down when you try to swim up with it. To remedy this, scoop it up, and then quickly scoop again, this time holding up for the second scoop.
Once it's on the last platform, dash into it and follow it to see it break some chains it doesn't count if it's too offscreen, so follow quickly behind the block. Down below you will need to head left first to gain access from the glyph before heading right.
Watch out to the right as the stone pillars can crush you you'll have to start over. Watch its movement and swim accordingly. Along the path there are glass blocks. You can either attack these or avoid them. Further on, you'll need to avoid the smaller glass blocks to avoid damage. Watch out for poison coming out of the ground near here, swim quickly past so that you don't lose health and be forced to restart as I did whilst writing this guide - sadness.
You'll find the end right past this area. Okay, I'm not going to lie. This is going to be very frustrating to a new time player of Ecco. Heck, it even took me quite a few tries whilst writing this guide. Look around the first area and you will see a block next to a current. If you manage to get down there and explore around, you'll notice that there isn't much to do down there. So, where do we go? To the right of this area is a wall that is above water level.
It is very high and seems to be just part of the aesthetic of the stage. You actually have to jump this wall and land in the water on the other side. I'm not joking here. If you time your dash out of the water correctly, Ecco will perform a 'super-jump', which allows him to jump higher and further. I personally find this a little difficult to pull off and rely on luck in moments like these.
You need to get the angle and speed almost perfect to clear this obstacle. With enough patience and endurance, you should get it eventually. Just don't fail the level otherwise you'll have to repeat the stage. You should be very used to exploring these levels by now, just be careful not to take too much damage and risk starting over.
You'll find a golden chain blocking your path. Ecco can actually destroy this using his dash, so swim right on through. You'll find a block and a tunnel heading down. Push the block and follow it all the way down to a key glyph. The barrier glyph is just on the platform above you should have seen it on the way down. The statue just beyond here can grant you invincibility.
Break more chains along the way and follow the path until you come to another statue with a block Remember that the statues also restore your health and air after the invincibility wears off.
Down below is a glyph that grants access, so hit this first before heading left. Your biggest worry here is being sucked up into one of the chambers. If you do, find the block and use it against the current to swim down before heading left again to the end of the stage. A strange name for a city that's now destroyed. This is the last of the Atlantis levels for now so make the most of it! There is a shortcut in here somewhere, but as I can't seem to find it right now, we'll save that for later shall we?
You'll come across a series of more 'impossible jumps' with a pool in between each one. Don't worry, these aren't quite as difficult as the one in Deep City. My advice though would be to clear out the pools of Jellyfish as you'll want room to gain momentum. The last jump is my favorite, as Ecco soars through the sky into the water way down below! Such a good feeling to make that jump!
In the next area you'll find a couple of currents, one that pushes down, and one that pushes right. What you need to do is to use the block to swim down and right, but then hug the top to go up the passageway before being taken right by the second current. If you fail, just go round and try again it's pointless trying to swim against the current to get there. Break some more chains to the right of the next area and continue on following the caverns around until you come to a block next to a current.
After following the block down you'll come to a glyph that when activated, has a message:. Update: I discovered from watching TehMecheon that if you do not activate this glyph and continue on to the time machine, Ecco will be crushed when you try to activate it. Travel up and you will be in a room with a strange contraption. This is the time machine that the Atlantians built! You can activate it with your sonar convenient, right? Strange things are afoot and we are about to embark on a most excellent adventure through time.
But how far back did the Asterite say we had to travel? Back before our kind existed? How far back is that? Note: If you are having trouble completing this stage the way that it's intended, skip ahead to 'City of Forever 2' in this guide.
It's the same stage, but there I will detail some shortcuts that make the stage easier since at that point we've already beaten the stage once before. We're a little further back than you thought we'd be going. Welcome to the Jurassic Age. Here's where the challenge really begins. As much as I love Ecco the dolphin, I always get anxiety thinking about the Jurassic stages. They would be nigh unbeatable if it weren't for some invincibility glyphs generously scattered around.
You'll want to avoid those big, mean looking eels if you can, though you probably don't need much convincing of that. Note: If you encounter a trilobite during the Jurassic stages, you are better off defeating it immediately. Failure to do so will result in it following and pestering you to no end.
This creature is highly annoying and you would do better without it. Near the start you'll find a song glyph. The instructions are fairly clear, so let's try it out!
Get some air, and use your sonar to call for the Pteranodon. Once it comes, you can jump to it and be gripped by it's talons to be carried away to another area. Pretty cool, huh? The currents will be working against you in the next area, but you will need to get to that passage in the center.
So here's the thing. If you are not using echolocation, you may be finding this next area unnecessarily difficult. Look closely at the volcanoes and you will see some air bubbles coming from some. That's your clue! The area below is hollow, and you can swim through to the other end! The volcano to the right conceals a very well hidden key glyph, whereas the one on the left takes you to the next area. There's an invincibility glyph in one of the upper chambers, so get it before removing the barrier glyph below.
To the far left is another invincibility glyph and just to the top-right of it, the next key glyph. Travel left to find the glyph that it removes.
Explore around the next area to find the exit. It happens to be through a solid looking wall, but don't worry, Ecco will see it when you approach it. Jump over the land and into the left pool. You'll find another song glyph over here. Use it to call your friend again! Every time I play this stage, I always tap the buttons during the flight in hopes that he'll drop me in the next area over which would make things a lot easier.
He never does though, sigh I guess we'll do this the hard way. This is quite a confusing area, but with practice and memorization, you should be able to beat it. Coming up are a series of Key and Barrier glyphs that need to be found. There's a lack of oxygen around so memorize as much as you can so that you can speed through the areas you know. The first key is down and to the right, and it opens the barrier near the bottom right.
The barrier is bottom right. Travel left and you will be taken by a current. Once through the other side, go down and then travel right whilst hugging the floor. The key glyph is on the way and is partially covered by scenery sneaky, right? Go far right, follow the area around and you will reach another current.
Swim up as soon as you can to find the next barrier. There's some oxygen bubbles in the next area, so look out for them! The key is top left of the area. Once you find it, you can actually hit an invincibility glyph on the other side of the rocks. If you go all the way right, you'll find the surface of the water. Remember this as you'll come back to it. The barrier is down below, not that far from the right wall.
Get the song just past it and return to the surface to get another ride in the air. This time he'll drop you in the middle area just like I wanted earlier, remember? Stay calm, we're almost out of this. Your best bet is to hug the left wall to avoid all the Jellyfish. Once you get to the bottom, you can find your exit to the right. I bet you're glad to get out in one piece! Near where you start will be a key glyph and a very annoying trilobite. Dispatch of the creature immediately!
Annoying creature, bleh! Jump over the land to the right and remove the barrier glyph just below this area. To the far right there is a key glyph obscured almost completely by scenery They've got to be kidding, right? This is starting to get ridiculous now! Continue south and swim against the current, being careful of the shells attacking you from the sides. Travel left passed the spikes and along the way you should see a diagonal cavern full of spiked shell creatures, which you need to take.
Continue round and up and you will see some roofed spikes. Travel past them up the cavern and exit left.
Apart from the hidden glyph, Origin Beach isn't too difficult of a level. Onto the next! Update: From watching RickyC's playthrough on World of Longplays, I've found out that there are two hidden glyphs in the walls that contain very interesting text.
To find them, swim to the left or right of the starting area and jump out towards the wall whilst using Eccos sonar. You'll need to aim diagonally up into the wall to find it. Here's what the text says:. We hear our kind in the sea! Never have we heard songs in the sea! Who are you? Could we sing in the sea? Could we live in the sea? Perhaps we will try! I already don't like the name. I'll be honest, whilst writing this guide I went around and cleared out all the enemies just for the fun of it.
This level isn't really hard, but the trilobites can be extremely annoying, and if you don't defeat them fast enough, they may just end up taking all your health, so dispatch of them on sight.
You don't have to clear the level as I did, but I do recommend clearing the first area as there is a food pod below you it works similar to shells in the present. That way, you'll always have a safe place to retreat is trilobites have injured you badly.
To the very right you'll see a giant seahorse blocking your way. It's guarding the key glyph that you need. All rights reserved. All graphics, games, and other multimedia are copyrighted to their respective owners and authors. Search Games. Cookie Consent by FreePrivacyPolicy. Report Game. Share on social sites and earn points. Ecco Date added: Tags: None Rated the best by our players 5 out of 5 based on ratings. Connecting a remote emulator. English Czech. Other platforms:. This game can be played also in a version for SMS.
Game info:. Game title:. Ecco the Dolphin. Author released :. Novotrade International Spencer N. Game manual:. File size:. Game size:. Recommended emulator:. KEGA Fusion. From Wikipedia, the free encyclopedia:. Ecco the Dolphin is an action-adventure game originally developed by Ed Annunziata and Novotrade International for the Mega Drive and published by Sega in For fans and collectors:.
Find this game on video server YouTube. Buy original game or Genesis console on Amazon. Videogame Console:. Recommended Game Controllers:. You can control this game easily by using the keyboard of your PC see the table next to the game. Available online emulators:. The basic features of each emulator available for this game Ecco the Dolphin are summarized in the following table:.
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